ScaleHost

Your server.
Your rules.

Small team running dedicated hardware in Falkenstein, Germany. Custom-tuned for Rust. Setup takes about a minute, controls are in plain words, monthly billing, cancel from the panel.

10 max per box
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EU hardware
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Cancel anytime
Pricing

Three sizes. Pick one.

Recommended player counts are honest numbers from our boxes, not the marketing slot cap.

Friends & small groups
Starter
A small server, cheap and simple. Comfortable holding tickrate up to around 50 active.
$16/ mo
Recommended: 10–25 active players. You can raise the slot cap, but past that tickrate gets tight.
50 player slots
8 GB memory
Shared high-performance CPU
All gameplay presets included
Start with Starter
Most picked
Public modded · community
Standard
For public modded servers people actually find in the browser. Smooth on wipe day.
$25/ mo
Recommended: 25–45 active players. The slot cap can sit at 100 if you want a big browser presence.
100 player slots
10 GB memory
Max 10 customers per box
ScalePack plugin set included
Pick Standard
Big modded · content runs
Premium
Dedicated CPU core, all yours. Other customers cannot affect your wipe night.
$43/ mo
Recommended: 50+ active players. This is the tier where wipe-day chaos stops being a problem.
100 player slots
12 GB memory (up to 32 on request)
Dedicated CPU core, pinned to you
3× the warm-pool surge headroom
Pick Premium
Every plan includes: Dedicated IP pinned across wipes · Oxide and Carbon support · Daily auto-snapshots · Live tickrate + plugin profiler · No setup fees, cancel anytime.
Running more than one server? 2nd server is 15% off, 3rd+ is 25% off — applied automatically.
Why we host fewer servers

How we share the box.

Budget hosts pack 15 to 25 customers onto a single box. We cap at ten.

Packing servers is fine on a slow day. The problem is wipe night, when every Rust server tries to start at once and a packed machine can't keep up. Tickrate drops, fights feel mushy, players quit at the exact moment it matters most.

We size our boxes for that minute, not the average one. Half as many customers per machine as a budget host, and the ones we host hold their tickrate.

Honest sharing

Standard caps at 10 customers per box, with a ceiling of 0.9 cores per server. Premium gets a full core pinned to you, plus priority access to the surge pool.

Real humans in your panel

Open a Support ticket from inside the panel. People who actually play Rust answer, usually fast. No chatbots, no escalation tiers, no copy-paste responses.

Cancel from the panel

Press the button, done. Your world save sticks around for a year if you change your mind.

How we share hardware

Fewer neighbors, measurably.

Most budget hosts pack as many customers as the box will tolerate onto one CPU. We cap each box at 10 customers, no exceptions. Premium customers get a core to themselves.

ScaleHost Premium · dedicated
1customer / core
ScaleHost Standard · 10 cap
10per box, max
Typical mid-tier host no published cap
~14per box, avg
Budget host "unlimited slots"
15-25per box, typical
Industry averages estimated from public marketing copy, host disclosures, and BattleMetrics performance data. Specific competitor names withheld on purpose, you can pull this up on any of them.
Smooth handoff, live

Spare capacity, slowly routed in.

Every host machine keeps a surge pool of unused CPU. When a server's load climbs (raid event, wipe minute, big push), the controller gradually routes spare capacity in. Nothing is taken from anyone. The pool exists for exactly this. The terminal on the right is the live readout.

server-a 42 players · tickrate 30
cap 1.5
1.00 / 1.50 cores
server-b 38 players · tickrate 30
cap 0.9
0.55 / 0.90 cores
server-c 29 players · tickrate 30
cap 0.9
0.42 / 0.90 cores
server-d 22 players · tickrate 30
cap 0.9
0.30 / 0.90 cores
surge-pool shared, slowly redistributed
2.00 cores reserved
1.73 / 2.00 cores available
scalehost-controller · live
What's in the stack

Every optimization, on by default.

Most hosts run stock software and call it a product. We tune every layer between your server and the metal so your Standard plan runs harder than a packed Premium plan on a budget host.

Tuned Mono runtime + kernel

Concurrent garbage collection, transparent huge pages, NIC interrupt pinning, and isolated CPU cores for the game process. Boring engineering most hosts skip. Smoother frame times, far less micro-stutter under load. The kind of work that doesn't show up on a feature list anywhere else.

engineered forframe stability under wipe-night load

Plugin profiler, in your panel

See exactly which plugin is taking which percent of your CPU, and which hooks are slow. We surface the heavy ones before they hurt your tickrate. No more "something feels off, no idea what."

liveper-plugin CPU + hook timing

Auto-throttle misbehaving plugins

If a single plugin's hook starts taking over 50ms repeatedly, we throttle it and tell you which one. The rest of your server stays smooth. Most hosts let one bad plugin take down the whole thing.

protectedone bad plugin can't ruin the server

ScalePack: hand-built lightweight plugins

The top twenty most-installed plugins (Vanish, Kits, GUI Shop, Raid Bases, Hotzones, Backpacks, Sign Artist, and more) re-engineered by us, not by their original hobbyist authors. Same commands, same UI, less work for the CPU. You pick them in the panel like any other plugin.

designed forlower CPU on heavy modded servers

Hot convar cache

The most-read server convars get cached so plugins don't pay Rust's dict-of-dict lookup cost on every read. Frees up real CPU on plugin-heavy servers right when it matters: the worst minute of wipe day.

designed forCPU back on plugin-heavy servers

HitInfo pool

Rust spawns a fresh HitInfo object for every bullet, swing, and explosion. On a wipe-day blue zone fight that's thousands of allocations and the resulting garbage-collection stutter. We pool and reuse them.

targetsfewer GC pauses during heavy combat

Carbon by default

Faster modding runtime under the hood, dynamic hook loading, built-in profiler. Switch to Oxide with a dropdown if you prefer. Most popular plugins work on both.

Carbon-published+20-40% plugin throughput vs Oxide stock

Fast restarts

Your Rust process stays warm-cached between restarts — the second start hits the page cache and finishes in seconds, not minutes. Mono is tuned to keep its heap memory mapped between restarts too.

designed forfast claim vs typical 90-second cold boot

Snapshots and one-click rollback

Your world save, plugins, and settings get snapshotted automatically on every boot and at scheduled intervals. If a wipe goes sideways or a plugin update breaks something, you roll back in under a minute.

~10sto roll back to any prior snapshot
Frame-time stability under load
Simulated 100-slot modded server, 0 to 100 concurrent. Lower is smoother.
ScaleHost Standard (full stack) ScaleHost Premium Typical mid-tier host Budget host
33ms 40ms 50ms 65ms 90ms+ 0 players 50 100 target
Synthetic projection. Numbers reflect documented Carbon, Mono GC, and cgroup CPU isolation gains; not measured on a live customer base yet. We will publish real BattleMetrics traces once we have them.
Side by side

How we stack up.

Typical budget Rust host

  • Bigger stacks? Edit a text file, restart, hope the syntax was right
  • Install a plugin? Download from a third-party site, upload over SSH, edit JSON
  • Schedule a wipe? Log in over the command line, write a cron job by hand
  • "100-slot" plan often means CPU shared with many other customers, wipe night gets rough
  • Server breaks at the wrong time? Open a ticket and wait

ScaleHost

  • Stack sizes: drag a slider, see the change live
  • Plugins: search a marketplace, hit Install. Toggle each plugin on or off, no JSON editing
  • Wipes: pick a frequency, day, and time. BP-wipe schedule comes with it
  • Honest box utilization: Premium gets a dedicated core, Standard caps at 10 customers per box with a hard 0.9 core ceiling each
  • Server breaks? One-click restart, auto-restart on crash, and a Support tab where real humans answer
If you're wondering

Common questions.

Standard caps at 10 customers per box, with a hard 0.9 core ceiling per server. Premium gets a full CPU core pinned just to you that nobody else can ever touch, plus priority access to the surge pool, so heavy moments can scale up to 1.5 cores. Budget hosts commonly run 15-25 customers per box and don't publish their cap.
Falkenstein, Germany for now. That's a Hetzner facility — about 15ms to most of Western Europe, 25-35ms to the UK and Nordics, and under 100ms to the US east coast. North America and other regions get added once enough customers in those regions justify another box.
Yes, both. You can swap between them with a dropdown in your panel and we'll re-install compatible plugins automatically.
Yep. Upload your save folder, plugins, and configs through the file browser. If you're coming from a Pterodactyl host, just untar their backup and upload the files directly. Usually under 20 minutes start to finish.
Starter is for you. Pick a preset (Vanilla, Classic 2×, Heavy Modded, or PvE), pick a wipe day, done. Every setting has a plain-English tooltip.
Yes, from a button in the panel. Your server keeps running until the end of the billing period. World files stick around for a year.

Try a server. Cancel anytime.

Up in a couple minutes. No card to sign up. Your save sticks around for a year if you change your mind.